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<div class="header">
  <div class="summary">
<a href="#pub-types">Public 类型</a> &#124;
<a href="#pub-methods">Public 成员函数</a> &#124;
<a href="#pub-static-methods">静态 Public 成员函数</a> &#124;
<a href="#pub-attribs">Public 属性</a> &#124;
<a href="#pri-methods">Private 成员函数</a> &#124;
<a href="#pri-attribs">Private 属性</a> &#124;
<a href="class_o_n___history_record-members.html">所有成员列表</a>  </div>
  <div class="headertitle">
<div class="title">ON_HistoryRecord类 参考</div>  </div>
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类 ON_HistoryRecord 继承关系图:</div>
<div class="dyncontent">
 <div class="center">
  <img src="class_o_n___history_record.png" usemap="#ON_5FHistoryRecord_map" alt=""/>
  <map id="ON_5FHistoryRecord_map" name="ON_5FHistoryRecord_map">
<area href="class_o_n___object.html" alt="ON_Object" shape="rect" coords="0,0,119,24"/>
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<table class="memberdecls">
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Public 类型</h2></td></tr>
<tr class="memitem:a7afef09814717d38b6fd2e700f87bdcc"><td class="memItemLeft" align="right" valign="top"><a id="a7afef09814717d38b6fd2e700f87bdcc"></a>enum &#160;</td><td class="memItemRight" valign="bottom"><b>RECORD_TYPE</b> { <b>history_parameters</b> = 0
, <b>feature_parameters</b> = 1
, <b>force_32bit_record_type</b> = 0xFFFFFFFF
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Public 成员函数</h2></td></tr>
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&#160;</td><td class="memItemRight" valign="bottom"><b>ON_HistoryRecord</b> (const <a class="el" href="class_o_n___history_record.html">ON_HistoryRecord</a> &amp;src)</td></tr>
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<a class="el" href="class_o_n___history_record.html">ON_HistoryRecord</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><b>operator=</b> (const <a class="el" href="class_o_n___history_record.html">ON_HistoryRecord</a> &amp;src)</td></tr>
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ON_BOOL32&#160;</td><td class="memItemRight" valign="bottom"><b>IsValid</b> (<a class="el" href="class_o_n___text_log.html">ON_TextLog</a> *text_log=NULL) const</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>Dump</b> (<a class="el" href="class_o_n___text_log.html">ON_TextLog</a> &amp;) const</td></tr>
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ON_BOOL32&#160;</td><td class="memItemRight" valign="bottom"><b>Write</b> (<a class="el" href="class_o_n___binary_archive.html">ON_BinaryArchive</a> &amp;binary_archive) const</td></tr>
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ON_BOOL32&#160;</td><td class="memItemRight" valign="bottom"><b>Read</b> (<a class="el" href="class_o_n___binary_archive.html">ON_BinaryArchive</a> &amp;binary_archive)</td></tr>
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<a class="el" href="class_o_n___u_u_i_d.html">ON_UUID</a>&#160;</td><td class="memItemRight" valign="bottom"><b>ModelObjectId</b> () const</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>Destroy</b> ()</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>DestroyValue</b> (int value_id)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>SetBoolValue</b> (int value_id, bool b)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>SetIntValue</b> (int value_id, int i)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>SetDoubleValue</b> (int value_id, double x)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>SetPointValue</b> (int value_id, <a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> p)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>SetVectorValue</b> (int value_id, <a class="el" href="class_o_n__3d_vector.html">ON_3dVector</a> v)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>SetXformValue</b> (int value_id, <a class="el" href="class_o_n___xform.html">ON_Xform</a> xform)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>SetColorValue</b> (int value_id, <a class="el" href="class_o_n___color.html">ON_Color</a> c)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>SetObjRefValue</b> (int value_id, const <a class="el" href="class_o_n___obj_ref.html">ON_ObjRef</a> &amp;oref)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>SetPointOnObjectValue</b> (int value_id, const <a class="el" href="class_o_n___obj_ref.html">ON_ObjRef</a> &amp;oref, <a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> point)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>SetUuidValue</b> (int value_id, <a class="el" href="class_o_n___u_u_i_d.html">ON_UUID</a> uuid)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>SetStringValue</b> (int value_id, const wchar_t *s)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>SetGeometryValue</b> (int value_id, <a class="el" href="class_o_n___geometry.html">ON_Geometry</a> *g)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>SetPolyEdgeValue</b> (int value_id, const <a class="el" href="class_o_n___poly_edge_history.html">ON_PolyEdgeHistory</a> &amp;polyedge)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>SetBoolValues</b> (int value_id, int count, const bool *b)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>SetIntValues</b> (int value_id, int count, const int *i)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>SetDoubleValues</b> (int value_id, int count, const double *x)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>SetPointValues</b> (int value_id, int count, const <a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> *P)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>SetVectorValues</b> (int value_id, int count, const <a class="el" href="class_o_n__3d_vector.html">ON_3dVector</a> *V)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>SetXformValues</b> (int value_id, int count, const <a class="el" href="class_o_n___xform.html">ON_Xform</a> *xform)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>SetObjRefValues</b> (int value_id, int count, const <a class="el" href="class_o_n___obj_ref.html">ON_ObjRef</a> *oref)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>SetPolyEdgeValues</b> (int value_id, int count, const <a class="el" href="class_o_n___poly_edge_history.html">ON_PolyEdgeHistory</a> *a)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetStringValue</b> (int value_id, <a class="el" href="class_o_n__w_string.html">ON_wString</a> &amp;str) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetBoolValue</b> (int value_id, bool *b) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetIntValue</b> (int value_id, int *i) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetDoubleValue</b> (int value_id, double *number) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetPointValue</b> (int value_id, <a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> &amp;point) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetVectorValue</b> (int value_id, <a class="el" href="class_o_n__3d_vector.html">ON_3dVector</a> &amp;point) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetXformValue</b> (int value_id, <a class="el" href="class_o_n___xform.html">ON_Xform</a> &amp;point) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetColorValue</b> (int value_id, <a class="el" href="class_o_n___color.html">ON_Color</a> *color) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetObjRefValue</b> (int value_id, <a class="el" href="class_o_n___obj_ref.html">ON_ObjRef</a> &amp;oref) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetPointOnObjectValue</b> (int value_id, <a class="el" href="class_o_n___obj_ref.html">ON_ObjRef</a> &amp;oref) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetCurveValue</b> (int value_id, const <a class="el" href="class_o_n___curve.html">ON_Curve</a> *&amp;) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetSurfaceValue</b> (int value_id, const <a class="el" href="class_o_n___surface.html">ON_Surface</a> *&amp;) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetBrepValue</b> (int value_id, const <a class="el" href="class_o_n___brep.html">ON_Brep</a> *&amp;) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetMeshValue</b> (int value_id, const <a class="el" href="class_o_n___mesh.html">ON_Mesh</a> *&amp;) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetGeometryValue</b> (int value_id, const <a class="el" href="class_o_n___geometry.html">ON_Geometry</a> *&amp;) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetUuidValue</b> (int value_id, <a class="el" href="class_o_n___u_u_i_d.html">ON_UUID</a> *uuid) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetPolyEdgeValue</b> (int value_id, const <a class="el" href="class_o_n___poly_edge_history.html">ON_PolyEdgeHistory</a> *&amp;polyedge) const</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>GetStringValues</b> (int value_id, <a class="el" href="class_o_n___class_array.html">ON_ClassArray</a>&lt; <a class="el" href="class_o_n__w_string.html">ON_wString</a> &gt; &amp;string) const</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>GetBoolValues</b> (int value_id, <a class="el" href="class_o_n___simple_array.html">ON_SimpleArray</a>&lt; bool &gt; &amp;) const</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>GetIntValues</b> (int value_id, <a class="el" href="class_o_n___simple_array.html">ON_SimpleArray</a>&lt; int &gt; &amp;) const</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>GetDoubleValues</b> (int value_id, <a class="el" href="class_o_n___simple_array.html">ON_SimpleArray</a>&lt; double &gt; &amp;) const</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>GetPointValues</b> (int value_id, <a class="el" href="class_o_n___simple_array.html">ON_SimpleArray</a>&lt; <a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> &gt; &amp;) const</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>GetVectorValues</b> (int value_id, <a class="el" href="class_o_n___simple_array.html">ON_SimpleArray</a>&lt; <a class="el" href="class_o_n__3d_vector.html">ON_3dVector</a> &gt; &amp;) const</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>GetXformValues</b> (int value_id, <a class="el" href="class_o_n___simple_array.html">ON_SimpleArray</a>&lt; <a class="el" href="class_o_n___xform.html">ON_Xform</a> &gt; &amp;) const</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>GetColorValues</b> (int value_id, <a class="el" href="class_o_n___simple_array.html">ON_SimpleArray</a>&lt; <a class="el" href="class_o_n___color.html">ON_Color</a> &gt; &amp;) const</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>GetObjRefValues</b> (int value_id, <a class="el" href="class_o_n___class_array.html">ON_ClassArray</a>&lt; <a class="el" href="class_o_n___obj_ref.html">ON_ObjRef</a> &gt; &amp;objects) const</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>GetGeometryValues</b> (int value_id, <a class="el" href="class_o_n___simple_array.html">ON_SimpleArray</a>&lt; const <a class="el" href="class_o_n___geometry.html">ON_Geometry</a> * &gt; &amp;) const</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>GetUuidValues</b> (int value_id, <a class="el" href="class_o_n___simple_array.html">ON_SimpleArray</a>&lt; <a class="el" href="class_o_n___u_u_i_d.html">ON_UUID</a> &gt; &amp;) const</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>GetPolyEdgeValues</b> (int value_id, <a class="el" href="class_o_n___simple_array.html">ON_SimpleArray</a>&lt; const <a class="el" href="class_o_n___poly_edge_history.html">ON_PolyEdgeHistory</a> * &gt; &amp;) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>IsAntecedent</b> (<a class="el" href="class_o_n___u_u_i_d.html">ON_UUID</a> object_uuid) const</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>ValueReport</b> (<a class="el" href="class_o_n___text_log.html">ON_TextLog</a> &amp;text_log) const</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>RemapObjectIds</b> (const <a class="el" href="class_o_n___simple_array.html">ON_SimpleArray</a>&lt; <a class="el" href="class_o_n___uuid_pair.html">ON_UuidPair</a> &gt; &amp;uuid_remap)</td></tr>
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<tr class="inherit_header pub_methods_class_o_n___object"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_class_o_n___object')"><img src="closed.png" alt="-"/>&#160;Public 成员函数 继承自 <a class="el" href="class_o_n___object.html">ON_Object</a></td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>CopyFrom</b> (const <a class="el" href="class_o_n___object.html">ON_Object</a> *src)</td></tr>
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&#160;</td><td class="memItemRight" valign="bottom"><b>ON_Object</b> (const <a class="el" href="class_o_n___object.html">ON_Object</a> &amp;)</td></tr>
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<a class="el" href="class_o_n___object.html">ON_Object</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><b>operator=</b> (const <a class="el" href="class_o_n___object.html">ON_Object</a> &amp;)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>EmergencyDestroy</b> ()</td></tr>
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virtual void&#160;</td><td class="memItemRight" valign="bottom"><b>MemoryRelocate</b> ()</td></tr>
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ON_BOOL32&#160;</td><td class="memItemRight" valign="bottom"><b>IsKindOf</b> (const <a class="el" href="class_o_n___class_id.html">ON_ClassId</a> *pClassId) const</td></tr>
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virtual unsigned int&#160;</td><td class="memItemRight" valign="bottom"><b>SizeOf</b> () const</td></tr>
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virtual ON__UINT32&#160;</td><td class="memItemRight" valign="bottom"><b>DataCRC</b> (ON__UINT32 current_remainder) const</td></tr>
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virtual ON::object_type&#160;</td><td class="memItemRight" valign="bottom"><b>ObjectType</b> () const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>SetUserString</b> (const wchar_t *key, const wchar_t *string_value)</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>SetUserStrings</b> (int count, const <a class="el" href="class_o_n___user_string.html">ON_UserString</a> *user_strings, bool bReplace)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetUserString</b> (const wchar_t *key, <a class="el" href="class_o_n__w_string.html">ON_wString</a> &amp;string_value) const</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>GetUserStrings</b> (<a class="el" href="class_o_n___class_array.html">ON_ClassArray</a>&lt; <a class="el" href="class_o_n___user_string.html">ON_UserString</a> &gt; &amp;user_strings) const</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>GetUserStringKeys</b> (<a class="el" href="class_o_n___class_array.html">ON_ClassArray</a>&lt; <a class="el" href="class_o_n__w_string.html">ON_wString</a> &gt; &amp;user_string_keys) const</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>UserStringCount</b> () const</td></tr>
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ON_BOOL32&#160;</td><td class="memItemRight" valign="bottom"><b>AttachUserData</b> (<a class="el" href="class_o_n___user_data.html">ON_UserData</a> *pUserData)</td></tr>
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ON_BOOL32&#160;</td><td class="memItemRight" valign="bottom"><b>DetachUserData</b> (<a class="el" href="class_o_n___user_data.html">ON_UserData</a> *pUserData)</td></tr>
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<a class="el" href="class_o_n___user_data.html">ON_UserData</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>GetUserData</b> (const <a class="el" href="class_o_n___u_u_i_d.html">ON_UUID</a> &amp;userdata_uuid) const</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>PurgeUserData</b> ()</td></tr>
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<a class="el" href="class_o_n___user_data.html">ON_UserData</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>FirstUserData</b> () const</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>TransformUserData</b> (const <a class="el" href="class_o_n___xform.html">ON_Xform</a> &amp;xform)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>CopyUserData</b> (const <a class="el" href="class_o_n___object.html">ON_Object</a> &amp;source_object)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>MoveUserData</b> (<a class="el" href="class_o_n___object.html">ON_Object</a> &amp;source_object)</td></tr>
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virtual void&#160;</td><td class="memItemRight" valign="bottom"><b>DestroyRuntimeCache</b> (bool bDelete=true)</td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-static-methods"></a>
静态 Public 成员函数</h2></td></tr>
<tr class="memitem:a40658ab39b3f9e4fe08d2ca55409f9bf"><td class="memItemLeft" align="right" valign="top"><a id="a40658ab39b3f9e4fe08d2ca55409f9bf"></a>
static RECORD_TYPE&#160;</td><td class="memItemRight" valign="bottom"><b>RecordType</b> (int i)</td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a>
Public 属性</h2></td></tr>
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<a class="el" href="class_o_n___u_u_i_d.html">ON_UUID</a>&#160;</td><td class="memItemRight" valign="bottom"><b>m_command_id</b></td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>m_version</b></td></tr>
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RECORD_TYPE&#160;</td><td class="memItemRight" valign="bottom"><b>m_record_type</b></td></tr>
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<a class="el" href="class_o_n___u_u_i_d.html">ON_UUID</a>&#160;</td><td class="memItemRight" valign="bottom"><b>m_record_id</b></td></tr>
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<a class="el" href="class_o_n___uuid_list.html">ON_UuidList</a>&#160;</td><td class="memItemRight" valign="bottom"><b>m_antecedents</b></td></tr>
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<a class="el" href="class_o_n___uuid_list.html">ON_UuidList</a>&#160;</td><td class="memItemRight" valign="bottom"><b>m_descendants</b></td></tr>
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<a class="el" href="class_o_n___simple_array.html">ON_SimpleArray</a>&lt; class ON_Value * &gt;&#160;</td><td class="memItemRight" valign="bottom"><b>m_value</b></td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pri-methods"></a>
Private 成员函数</h2></td></tr>
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&#160;</td><td class="memItemRight" valign="bottom"><b>ON_OBJECT_DECLARE</b> (<a class="el" href="class_o_n___history_record.html">ON_HistoryRecord</a>)</td></tr>
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ON_Value *&#160;</td><td class="memItemRight" valign="bottom"><b>FindValueHelper</b> (int, int, bool) const</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>CopyHelper</b> (const <a class="el" href="class_o_n___history_record.html">ON_HistoryRecord</a> &amp;)</td></tr>
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</table><table class="memberdecls">
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Private 属性</h2></td></tr>
<tr class="memitem:a32444030f97d261403272467586376e9"><td class="memItemLeft" align="right" valign="top"><a id="a32444030f97d261403272467586376e9"></a>
bool&#160;</td><td class="memItemRight" valign="bottom"><b>m_bValuesSorted</b></td></tr>
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